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Design Patterns

Pattern purpose

Behavioral
Deal with composition of classes or objects
Structural
Deal with composition of classes or objects
Creational
Creation of object

Behavioral patterns

These patterns are concerned with algorithms and the assigment of responsibilities between objects.

  • Behavioral class patterns use inheritance to distribute behavior between classes
  • Behavioral object patterns use object composition rather inheritance

Chain of responsibility

Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.

Chain of responsiblity

Command

Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests and support undoable operations.

Command

Interpreter

Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.

Interpreter

Iterator

Provide a way to access the elements of an aggregate object sequentially without exposing tits underlying representation.

Iterator

Mediator

Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly and it lets you vary their interactions indepentently.

Mediator

Memento

Without violating encapsulation, capture and externalize an object’s internal state so that the object can be restored to this state later.

Memento

Observer

Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

Observer

State

Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.

State

Strategy

Define a family of algorithms, encapsulate each one and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.

Strategy

Template method

Define a skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the algorithm structure.

Template method

Visitor

Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates.

Visitor

Structural patterns

Structural patterns are concerned with how classes and objects are composed to form larger structures.

  • Structural class patterns use inheritance to compose interfaces or implementations
  • Structural object patterns describe ways to compose objects to realize new functionality

Adapter

Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn’t otherwise because of incompatible interfaces.

Two flavors of adapters

  • Class adapter uses multiple inheritance to adapte one interface to another
  • Object adapter relies on object composition

Adapter

Bridge

Decouple an abstraction from its implementation so that the two can vary indepentently.

Bridge

Composite

Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of object uniformly.

Composite

Decorator

Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.

Decorator

Facade

Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.

Facade

Flyweight

Use sharing to support large numbers of fine-grained objects efficiently.

Flyweight

Proxy

Provide a surrogate or placeholder for another object to control access to it.

Proxy

Creational patterns

Abstract Factory

Provide an interface for creating families of related or dependent objects without specifying their concrete classes.

Abstract factory

Builder

Separate the construction of a complex object from its representation so that the same construction process can create different representations.

Builder

Factory method

Define an interface for creating an object, but let subclasses to decide which class to instantiate. Factory method lets a class defer instantiation to subclasses.

Factory method

Prototype

Specify the kinds of objects to create using a prototypical instance and create new objects by copying its prototype.

Prototype

Singleton

Ensure a class only has one instance and provide a global point of access to it.

Singleton